A porfolio of serious games and productivity tools available for free to the public.
Type: Plug-in
Innovator: Lucas Lum
Description: An Obsidian plugin that enhances the visual hierarchy and readability of your bullet points.
Motivation: Use dynamic analysis to determine the depth of your lists and apply unique symbols, font sizes, and contextual formatting to improve readability of your notes.
Productivity Features
𝐇𝐢𝐞𝐫𝐚𝐫𝐜𝐡𝐢𝐜𝐚𝐥 𝐁𝐮𝐥𝐥𝐞𝐭 𝐒𝐲𝐦𝐛𝐨𝐥𝐬 (𝐏𝐫𝐞-𝐚𝐭𝐭𝐞𝐧𝐭𝐢𝐯𝐞 𝐏𝐫𝐨𝐜𝐞𝐬𝐬𝐢𝐧𝐠): Train your visual cortex to instantly categorize information hierarchy before your read a single word.
𝐀𝐮𝐭𝐨𝐦𝐚𝐭𝐢𝐜 𝐒𝐢𝐳𝐢𝐧𝐠 (𝐅𝐨𝐯𝐞𝐚𝐥 𝐕𝐢𝐬𝐢𝐨𝐧 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧): Increasing the physical font size of structural nodes creates a clean visual contour that helps your eyes jump directly to macro-level concepts.
𝐍𝐨𝐧-𝐋𝐞𝐚𝐟 𝐁𝐨𝐥𝐝𝐢𝐧𝐠 (𝐕𝐢𝐬𝐮𝐚𝐥 𝐒𝐚𝐥𝐢𝐞𝐧𝐜𝐞 𝐂𝐮𝐞𝐢𝐧𝐠): High-level list items are automatically bolded to act as functional section headers, preventing your text from blurring into an unreadable wall of data.
𝐂𝐨𝐧𝐭𝐞𝐱𝐭𝐮𝐚𝐥 𝐅𝐨𝐫𝐦𝐚𝐭𝐭𝐢𝐧𝐠 (𝐒𝐞𝐦𝐚𝐧𝐭𝐢𝐜 𝐃𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭𝐢𝐚𝐭𝐢𝐨𝐧): Immediate stylistic shift signals a change in information type, helping your brain classify raw data vs. commentary.
Type: iOS App
Innovator: Lucas Lum
Description: An AI-powered vocabulary learning iPhone app designed to help students build and retain vocabulary words "on-the-go" through active generative learning, real-time feedback and daily stats tracking, all without the test prep price tag.
App Features:
Contextual learning by asking users to write their own sentences using a given word.
Real-time detailed feedback on usage and grammar, including nuances in proper usage
Progress tracking over time so user can personalize their practice
Upload custom word list, ideal for studying those vocab quizzes at school or standardized tests
Spaced repetition to strengthen retention of words in long term memory
Type: Web App
Innovator: Lucas Lum
Description: Each day is a new variant of Wordle
Variations & Design Motivation:
Monday: Fakele – Introduces one false letter clue to challenge cognitive flexibility by forcing players to audit data validity rather than blindly trust patterns.
Tuesday: Hardle – Enforces the strict use of all revealed hints to simulate high-consequence decision-making by replacing risk-free experimentation with tight operational constraints.
Wednesday: Yellodle – Inverts the win condition to require entirely misplaced letters, disrupting established behavioral reward loops by forcing the brain to suppress its urge for absolute correctness.
Thursday: Gamble – Hides one random feedback clue to test strategic planning and risk management under conditions of bounded uncertainty.
Friday: Oddsle – Forces a start with two random, incorrect guesses to test cognitive adaptability against visual anchoring bias and flawed legacy data.
Saturday: Duodle – Requires solving two distinct words simultaneously to stretch working memory capacity and executive function through high-stakes task switching.
Sunday: Fourle – Shifts exclusively to four-letter words to transition the player from heavy analytical deduction to rapid, high-density intuitive pattern recognition.
Type: Web App
Innovator: Lucas Lum
Description: Expands traditional 2v2 Bughouse chess into a massive, multi-board ecosystem where captured pieces can be passed across an interconnected network of \(N\) simultaneous players.
The Motivation: To push the absolute limits of distributed cognition and spatial awareness, forcing players to manage extreme cognitive loads, fluid team dynamics, and chaotic macro-level resource sharing.
Type: Java App
Innovator: Lucas Lum
Description: TetrisMP is a cooperative game where players clear lines on their own boards, but clearing lines sends additional blocks to opponents, turning the classic puzzle into a strategic battle.
The Motivation: To shift the psychological focus from individual spatial optimization to adversarial pressure management, forcing players to balance defensive survival against aggressive tactical timing.
Type: Java App
Innovator: Lucas Lum
Description: SnakeMP is a competitive game where players control growing snakes on a shared grid, eat food to get bigger, and strategically influence opponents’ movement to make them crash into walls and get eliminated.
The Motivation: To elevate basic spatial navigation into a high-stakes study of territorial psychology, predictive pathfinding, and rapid risk assessment under shifting environmental density.